We could already have new nids or something but no, lets make Legolas mini for Hobbit.
Where was he during the Bilbo’s journey?”
Mah face! Mah face!” Look at his stupid cheese face.
im really glad i never had to paint any LOTR minis because they always seemed to be a cheaper plastic and have less details than any other GW stuff.
Ugh really people this crap again? I can safely assure anyone the models for the hobbit (lotr or what else) are in most part absolutely fantastic and ive never had a problem with quality or the appearance of the models with few exceptions. Im tired of seeing these comments bashing the hobbit engine because it makes people less and less inclined to not even give an otherwise fantastic engine a chance.
so just an update on a few things just because I feel weird if I dont blog something on here every once in awhile.
First off, im amazed to see that the khemrian warsphinx is now the most popular thing on my blog! Thank you!
Currently im on the last few units of my tomb kings, i’ve got my tomb guard, the ushabti with great bows, a screaming skull catapult, and a tomb king whose been sitting on my little work bench this whole time.
Which brings me to my next comment on why I havnt really posted battle reports. The last 40k battle I had I didnt really get enough pictures as I got distracted by the carnage and bloodshed, and I just havnt attempted to otherwise. But more so lately my group has been playing lotr (or the hobbit if you prefer) and from what you can see in the picture, it looks like a confusing mess unless all the models are painted up. So I just havn’t felt like itd be all that appealing to have battle reports for it I guess.
Id also like to encourage any questions painters, or fellow gamers have, I love answering questions and giving out friendly advice to anyone who wishes to ask.
And what of that middle picture? Sadly its my standard paintbrush when I finally realized it had seen its last days as a normal brush and will retire to a life of basing or drybrushing. And yeah I know im really really white.
Khemrian Warsphinx, it was a pain to paint the guys on top but still was certainly alot of fun to work on otherwise!
I will be writing a sociological research paper about the effects of the lyrics in Robin Thicke’s Blurred Lines.
Please reblog this if you are a male who finds the lyrics of this song offensive or upsetting.
The equal post for women can be found here.
Its not warhammer related I know, but still
overall im pretty happy with how these guys turned out. Im fairly surprised to see that most tomb king players dont field these guys, in fact Ive never seen them outside my own army.
Termagants are the basic troops of a tyranid army, most players find themselves taking a large number of these guys to take on grunt work like holding objectives and acting as meatshields.
So what does the humble termagant bring to the table? A pretty average stat line (that of a more cowardly guardsmen with a slightly higher initiative) a 6+ armor save, and an assault 1 range 12 strength 4 ap 5 ranged weapon for 5 points (without any upgrades but well get to that later) not a very good start when you compare them to other models around the same cost (i.e guardsmen, ork boyz).
So Termagants have a few downsides, in close combat they have little to offer and will lose to most other units unfortunately. At range youll find that while the fleshborer is strength 4, with only one shot and a 12 inch range you’ll find you can never quite seem to get out enough shots against an opponent to do a lot of damage.
On top of that there is also the instinctive behavior – lurk special rule, which means if you don’t have a unit with the synapse special rule near them they end up standing still shooting at the nearest unit, or they head to the nearest cover which means on the offense this can foil your plans.
By no means does this make them a useless unit, I found myself usually taking 40-60 of these guys in my army lists, they make fantastic objective holders, screens, and block enemy units. Now having a lower leadership means there prone to falling back or being pinned or of course they can fail there instinctive behavior check and act in a way you don’t want them to. Luckily if a creature with synapse is near enough to them they become fearless and ignore the instinctive behavior special rule, meaning they can hold almost any unit up in close combat either tying up important enemy units for the game, or holding out until another unit can come to their aid.
I always liked to pair termagants with warriors, obviously tyranid warriors provide synapse to termagants, but they can also be upgraded to bring some impressive ranged weaponry which can both be great on the offense and defense, and in case your termagants get killed while protecting an objective warriors are troop choices so they can take their place!
Now termagants have access to a fair amount of upgrades and ranged biomorphs but I only wanted to talk about a few.
A lot of people take toxin sacs which gives them the poisoned 4+ special rule in close combat which does actually does make them fairly threatening on the assault, at only 1 point per model this is a fairly cheap and good upgrade, however you have to be careful with upgrades on tyranids as they can really add up.
Another upgrade I see a lot of people take is the devourer ranged biomorph, a weapon that can dish out 3 strength 4 shots at 18 inches. This solves all the problems of the fleshborer for not only does it pump out 3 times as many shots but it also means they will be in ranged much more often. Being an assault weapon it means unlike rapid fire, outside of 12 inch range you’ll still be getting all 3 shots. A squad of 20 termagants with devourers can unleash 60 strength 4 shots in a single shooting phase which can be just traumatizing for any opponent. It also should be mentioned that any morale checks taken by a unit that suffered one or more casualties from a devourer takes the leadership check at a -1 penalty.
However, this weapon costs 5 points literally doubling the cost of a termagant bringing them up to 10 points a model. Termagants are fairly light and can get gunned down or torn apart in close combat fairly easily so the extra cost can be fairly detrimental, so wether or not this upgrade is worth it is a personal preference for me I never ended up fielding this unit but im more of a numbers person.
Last id like to make a note for the spinefist, while it only has strength 3 it still has an ap of 5 and gains the twin linked special rule. It’s not very impressive but during overwatch can give you a few extra hits.
So there’s my view on termagants, not incredibly flashy or good but a staple to the tyranid swarm.